# How to play

Force Prime Heroes is a fully on-chain game inspired by the Heroes of Might and Magic series. You need to explore the map with your hero, grow your army, defeat enemies, and kill the Bone Dragon or other bosses to win the map scenario.\
\
As part of the playtest, you will see about 10% of the final gameplay. Stay tuned for updates!

In the current version we use simplified combat system that automatically calculates the casualties. Despite its simplicity, it's also inspired by the HoMM game experience, so here are some general tips to succeed:

* To reduce your casualties, have a bigger army
* Hire ranged units to avoid casualties in battles against weak enemies
* Don't attack enemies that are too strong

## Control

* Move the hero using the arrow keys or WASD keys
* To interact with a building, bring the hero right up to it and press the arrow key again towards the building
* Use drag and drop to scroll the map

## Days and Weeks

One of the key elements of the game is the number of turns you make. In our game, they are known as "DAYS" and "WEEKS".

With the start of each new DAY:

* Your movement points are restored
* You receive your base income (100 per day + wealth bonus) and income from all owned properties

With the start of each new WEEK:&#x20;

* New units are appearing in all your buildings

The number of days it takes you to complete the map affects your final score (1000 points for each day less than the map limit).\
\
**As soon as you run out of movement points, the day automatically starts over.** However, you can manually begin a new day by pressing the "Next Day" button. For instance, you might want to do this to gain extra income and buy more units before embarking on an extended campaign.

## Movement on the map

Every day you receive 200 movement points. Moving one square costs 10 points.

Each point of the hero's **Speed** increases the daily movement points by 20.

## Gold

**Gold** is the primary in-game resource that can be spent on hiring units.&#x20;

There are multiple ways to acquire gold:

| Source                            | Gold                      |
| --------------------------------- | ------------------------- |
| Base income                       | 100  per day              |
| Income from wealth characteristic | 100 \* **Wealth** per day |
| Mine                              | 300 per day               |
| Chest                             | 1000 one-time             |

## Units

You can hire troops in barracks (unit towers). In each tower, there is a different type of unit.

<table><thead><tr><th width="127">Unit</th><th>Icon</th><th width="90">Type</th><th width="75" data-type="number">Atk</th><th width="84" data-type="number">HP</th><th width="86" data-type="number">Power</th><th data-type="number">Cost</th><th data-type="number">Weekly spawn</th></tr></thead><tbody><tr><td>Centaur</td><td><img src="https://934968641-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FddK5n8mDIAsaa4AGx8yd%2Fuploads%2F3F1tv6IdfVuTIJQvab01%2Fa_centaur_cr.png?alt=media&#x26;token=46908737-a9da-45dd-b93f-8645df668488" alt="" data-size="original"></td><td>Melee</td><td>3</td><td>12</td><td>6</td><td>150</td><td>16</td></tr><tr><td>Dwarf</td><td><img src="https://934968641-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FddK5n8mDIAsaa4AGx8yd%2Fuploads%2FyRZ2FsAI5nk6QJ1JMY0z%2Fa_dwarf_cr.png?alt=media&#x26;token=7e488750-359c-4085-84f0-a52cc5298d96" alt="" data-size="original"></td><td>Ranged</td><td>5</td><td>20</td><td>10</td><td>250</td><td>12</td></tr><tr><td>Crusader</td><td><img src="https://934968641-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FddK5n8mDIAsaa4AGx8yd%2Fuploads%2F0GFxza74x0ZznMQEx10d%2Fa_crusader_cr.png?alt=media&#x26;token=71357946-ff4a-492d-a579-d1278b59094a" alt="" data-size="original"></td><td>Melee</td><td>4</td><td>36</td><td>12</td><td>350</td><td>12</td></tr><tr><td>Monk</td><td><img src="https://934968641-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FddK5n8mDIAsaa4AGx8yd%2Fuploads%2FEnu4nAr8lCtbjrLiXEEL%2Fa_monk_cr.png?alt=media&#x26;token=aef742fe-f80c-4211-85f3-cfcaa2e0d787" alt="" data-size="original"></td><td>Ranged</td><td>12</td><td>27</td><td>18</td><td>500</td><td>8</td></tr><tr><td>Angel</td><td><img src="https://934968641-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FddK5n8mDIAsaa4AGx8yd%2Fuploads%2FTFKDbtgBU85MzDSk18eF%2Fa_angel_cr.png?alt=media&#x26;token=9bfc77d1-bf5f-45e5-918d-cf4aef20eb24" alt="" data-size="original"></td><td>Melee</td><td>15</td><td>60</td><td>30</td><td>800</td><td>5</td></tr></tbody></table>

## Enemy units

<table><thead><tr><th width="157">Unit</th><th width="138">Icon</th><th width="122">Type</th><th width="113">Atk</th><th width="107">HP</th><th>Power</th></tr></thead><tbody><tr><td>Young Ent</td><td><img src="https://934968641-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FddK5n8mDIAsaa4AGx8yd%2Fuploads%2FopOmvQQFLTuCu6H2W3QG%2Fe_ent_small.png?alt=media&#x26;token=11f9bdd0-0c88-49e9-9a0d-bfd3ebd3cc3c" alt="" data-size="original"></td><td>Melee</td><td>2</td><td>8</td><td>4</td></tr><tr><td>Skeleton Mage</td><td><img src="https://934968641-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FddK5n8mDIAsaa4AGx8yd%2Fuploads%2F457tJhTWCyKkAGX85FEW%2Fe_skeleton_mage.png?alt=media&#x26;token=f8a12486-fc04-4cc3-9779-cb5743608ac3" alt="" data-size="original"></td><td>Ranged</td><td>2</td><td>8</td><td>4</td></tr><tr><td>Fire Elemental</td><td><img src="https://934968641-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FddK5n8mDIAsaa4AGx8yd%2Fuploads%2FGyiI5vzj22IRe1WlkDuR%2Fe_fire_elemental.png?alt=media&#x26;token=0238fc21-41be-4c32-b2fa-ff7640161cf8" alt="" data-size="original"></td><td>Melee</td><td>3</td><td>12</td><td>6</td></tr><tr><td>Zombie</td><td><img src="https://934968641-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FddK5n8mDIAsaa4AGx8yd%2Fuploads%2FSMgIsCY6xe48jCDMzYeE%2Fe_zombie.png?alt=media&#x26;token=01d6e362-24ee-47cf-810f-cfbddf6027ac" alt="" data-size="original"></td><td>Melee</td><td>5</td><td>20</td><td>10</td></tr><tr><td>Ent</td><td><img src="https://934968641-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FddK5n8mDIAsaa4AGx8yd%2Fuploads%2FyX6RojTPFMExXFTFvNJ8%2Fe_ent.png?alt=media&#x26;token=9f0acdc0-d4a1-4570-8e42-9504014bc4f8" alt="" data-size="original"></td><td>Melee</td><td>4</td><td>25</td><td>10</td></tr><tr><td>Genie</td><td><img src="https://934968641-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FddK5n8mDIAsaa4AGx8yd%2Fuploads%2FNRdaKK5EQIVLXbofcj9E%2Fe_genie.png?alt=media&#x26;token=79c99884-461f-47f8-8c4a-d68d6c1d02a1" alt="" data-size="original"></td><td>Ranged</td><td>5</td><td>20</td><td>10</td></tr><tr><td>Vampire</td><td><img src="https://934968641-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FddK5n8mDIAsaa4AGx8yd%2Fuploads%2FgD9jGYCiK4d9IS4uIQgX%2Fe_vampire.png?alt=media&#x26;token=be4bdcec-f71c-422b-a16a-ab1266ae4a7c" alt="" data-size="original"></td><td>Melee</td><td>6</td><td>24</td><td>12</td></tr><tr><td>Cyclops</td><td><img src="https://934968641-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FddK5n8mDIAsaa4AGx8yd%2Fuploads%2FyeUudyHKbuqEmYFuZscd%2Fe_cuclopus.png?alt=media&#x26;token=4b9b4563-d7a0-4d2c-b3c4-9008254f4a7b" alt="" data-size="original"></td><td>Ranged</td><td>10</td><td>40</td><td>20</td></tr><tr><td>Minotaur</td><td><img src="https://934968641-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FddK5n8mDIAsaa4AGx8yd%2Fuploads%2FfMawMxGhpntWqJDKRlkS%2Fe_minotaur.png?alt=media&#x26;token=4f9d7af7-fe13-4bb0-8b14-d4cfe58cd254" alt="" data-size="original"></td><td>Melee</td><td>12</td><td>48</td><td>24</td></tr><tr><td>Necromancer</td><td><img src="https://934968641-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FddK5n8mDIAsaa4AGx8yd%2Fuploads%2F2rzRduu3bwZ62S7MnDKG%2Fe_necromancer.png?alt=media&#x26;token=3491d397-0ad3-44b3-8d6d-8b2821e7b449" alt="" data-size="original"></td><td>Melee</td><td>16</td><td>36</td><td>24</td></tr><tr><td>Fire Witch</td><td><img src="https://934968641-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FddK5n8mDIAsaa4AGx8yd%2Fuploads%2FmneqlhCFnOwKVfjvY4yv%2Fe_fire_witch.png?alt=media&#x26;token=71ac96b4-d349-469a-84d5-a63d0502ac76" alt="" data-size="original"></td><td>Ranged</td><td>16</td><td>36</td><td>24</td></tr><tr><td>Fairy Dragon</td><td><img src="https://934968641-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FddK5n8mDIAsaa4AGx8yd%2Fuploads%2F2uiHRKi7msZYIcGON7e5%2Fe_fairy_dragon.png?alt=media&#x26;token=a5d4aede-0092-4839-8b49-e8f89a8612dd" alt="" data-size="original"></td><td>Melee</td><td>20</td><td>80</td><td>40</td></tr><tr><td>Titan</td><td><img src="https://934968641-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FddK5n8mDIAsaa4AGx8yd%2Fuploads%2FU8KgdndrItXg8fHc2Z72%2Fe_titan.png?alt=media&#x26;token=d04c7419-2e43-4b71-8dd3-56b3e9a38fd1" alt="" data-size="original"></td><td>Ranged</td><td>20</td><td>80</td><td>40</td></tr><tr><td>Death</td><td><img src="https://934968641-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FddK5n8mDIAsaa4AGx8yd%2Fuploads%2F6DCUTNgLEOcMJ5eIvODw%2Fe_death.png?alt=media&#x26;token=36b5cad5-4d09-4cd6-a85a-249d9c0bca38" alt="" data-size="original"></td><td>Melee</td><td>25</td><td>100</td><td>50</td></tr><tr><td>Devil</td><td><img src="https://934968641-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FddK5n8mDIAsaa4AGx8yd%2Fuploads%2FNCe5Xx767UvpEfYPN3qG%2Fe_devil.png?alt=media&#x26;token=1c920ded-3968-4d37-9a7f-3676ff282d74" alt="" data-size="original"></td><td>Melee</td><td>50</td><td>200</td><td>100</td></tr><tr><td>Bone Dragon</td><td><img src="https://934968641-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FddK5n8mDIAsaa4AGx8yd%2Fuploads%2Fr3NwXYBYIfbWfCddJ2lB%2Fe_bone_dragon.png?alt=media&#x26;token=710e4f16-fefa-466c-b821-9720f9408b40" alt="" data-size="original"></td><td>Melee</td><td>250</td><td>1000</td><td>500</td></tr></tbody></table>

## Combat system

* In the first phase of combat, ranged units on both sides deal damage based on their total ***Atk***. Damage is distributed equally among unit stacks in the enemy army and inflicts casualties based on target's ***HP***.
* In the second phase of combat, the total ***Power*** of the armies is calculated and compared. If your ***Power*** is lower, you will lose; otherwise, you will win, but your army will suffer casualties. The percentage of dead units is calculated using the following formula:

$$
casualties\_percentage = \biggl({enemy\_power \over  power}\biggr)^{2}
$$

* Casualties in all phases of combat are rounded down to the nearest whole number.

## Hero characteristics

**Attack** - each 1 point of the hero's attack increases Atk of all unit stacks by 8%

**Defense** - each 1 point of the hero's defense increases HP of all unit stacks by 10%

**Speed** - each 1 point of the hero's speed increases the daily movement points by 20

**Wealth** -  each 1 point of the hero's wealth gives 100 gold daily&#x20;

*Note:* Since unit stacks power is calculated as the geometric mean of Atk and HP, it is affected by both the hero's Attack and Defense&#x20;

## Heroes

The player can select one of the heroes before starting the map. The heroes differ from each other in starting characteristics and armies.

Hero Table

<table><thead><tr><th width="115" align="center">Hero</th><th width="63" align="center">Atk</th><th width="62" align="center">Def</th><th width="63" align="center">Spd</th><th width="67" align="center">Wlth</th><th>Starting Army</th></tr></thead><tbody><tr><td align="center"><img src="https://934968641-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FddK5n8mDIAsaa4AGx8yd%2Fuploads%2FXT7DPiHYKCmCBEfm8Hzx%2FPirate.png?alt=media&#x26;token=b270dd40-d988-46d4-9f0b-f611cbfaea62" alt="" data-size="original"><del>Ape</del></td><td align="center"><del>2</del></td><td align="center"><del>0</del></td><td align="center"><del>1</del></td><td align="center"><del>2</del></td><td><del>5 Centaurs, 5 Dwarves, 1 Crusader</del></td></tr><tr><td align="center"><img src="https://934968641-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FddK5n8mDIAsaa4AGx8yd%2Fuploads%2FOdA42RGwLNq26UAU1Z89%2FBlobert.png?alt=media&#x26;token=46d50e71-e5a3-4ac1-b34a-7bf88842add9" alt="" data-size="original">Blobert</td><td align="center">1</td><td align="center">1</td><td align="center">0</td><td align="center">3</td><td>8 Centaurs, 4 Dwarves, 2 Crusaders</td></tr><tr><td align="center"><img src="https://934968641-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FddK5n8mDIAsaa4AGx8yd%2Fuploads%2FAQ3KpavvwXzPtaVneJ2o%2FDoge.png?alt=media&#x26;token=53bfad94-c0ad-40e1-be87-db9626b87819" alt="" data-size="original">Doge</td><td align="center">1</td><td align="center">2</td><td align="center">1</td><td align="center">1</td><td>6 Centaurs, 5 Dwarves, 2 Crusaders</td></tr><tr><td align="center"><img src="https://934968641-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FddK5n8mDIAsaa4AGx8yd%2Fuploads%2FugrwzUm4g3n9gzj8h7uw%2FKatana_1_star.png?alt=media&#x26;token=3d8c0f30-c23e-4d6a-b98c-f754675f802f" alt="" data-size="original">Dojaro</td><td align="center">2</td><td align="center">3</td><td align="center">0</td><td align="center">0</td><td>5 Centaurs, 4 Dwarves, 5 Crusaders</td></tr><tr><td align="center"><img src="https://934968641-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FddK5n8mDIAsaa4AGx8yd%2Fuploads%2FwFnVRdAfDrcsflGCqQuu%2FElven.png?alt=media&#x26;token=681059c2-f44b-4e06-819e-260d383d787f" alt="" data-size="original">Estel</td><td align="center">3</td><td align="center">1</td><td align="center">1</td><td align="center">0</td><td>2 Centaurs, 8 Dwarves, 1 Crusader</td></tr><tr><td align="center"><img src="https://934968641-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FddK5n8mDIAsaa4AGx8yd%2Fuploads%2FpWR6qP095Jxge7v2RSw1%2FPepe.png?alt=media&#x26;token=7aa383f0-8cec-44e0-8061-9fcfde3f3bd6" alt="" data-size="original"><del>Pepe</del></td><td align="center"><del>0</del></td><td align="center"><del>2</del></td><td align="center"><del>1</del></td><td align="center"><del>2</del></td><td><del>10 Centaurs, 2 Dwarves, 2 Crusaders</del></td></tr><tr><td align="center"><img src="https://934968641-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FddK5n8mDIAsaa4AGx8yd%2Fuploads%2F9WlrqFNPjji4nxUlAVqN%2FSuccubus.png?alt=media&#x26;token=1d99fe81-15a6-457a-abe0-fd8833da1b34" alt="" data-size="original">Thalora</td><td align="center">1</td><td align="center">0</td><td align="center">3</td><td align="center">1</td><td>8 Centaurs, 2 Dwarves, 1 Monk</td></tr><tr><td align="center"><img src="https://934968641-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FddK5n8mDIAsaa4AGx8yd%2Fuploads%2FuN8u3ZqxEVVlXt74qL8e%2FNecromancer.png?alt=media&#x26;token=9a74ca49-8e9c-4aa1-8b19-f9e62c9dec8c" alt="" data-size="original">Valdrath</td><td align="center">1</td><td align="center">1</td><td align="center">2</td><td align="center">1</td><td>6 Centaurs, 1 Crusader, 1 Monk</td></tr><tr><td align="center"><img src="https://934968641-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FddK5n8mDIAsaa4AGx8yd%2Fuploads%2Fs1xiiEylNF9yty8j7fI7%2FWasdiron.png?alt=media&#x26;token=c221210e-ce8a-4cb6-b95b-a0aca48968e9" alt="" data-size="original">Wasdark</td><td align="center">2</td><td align="center">0</td><td align="center">2</td><td align="center">1</td><td>7 Centaurs, 3 Dwarves, 2 Monk</td></tr></tbody></table>

## Hero Level-Up

For each battle won, the hero gains experience equal to the power of the defeated army. As the hero accumulates experience, they gain new levels, and with each level-up, one of the four characteristics can be increased.

Experience Table

| Level | Experience required |
| ----- | ------------------- |
| 2     | 300                 |
| 3     | 700                 |
| 4     | 1,200               |
| 5     | 1,800               |
| 6     | 2,500               |
| 7     | 3,300               |
| 8     | 4,200               |
| 9     | 5,200               |
| 10    | 6,300               |
| 11    | 7,500               |
| 12    | 8,800               |
| 13    | 10,200              |
| 14    | 11,700              |
| 15    | 13,300              |
| 16    | 15,000              |
| 17    | 16,800              |
| 18    | 18,700              |
| 19    | 20,700              |
| 20    | 22,800              |
| 21    | 25,000              |
| 22    | 27,300              |
| 23    | 29,700              |
| 24    | 32,200              |
| 25    | 34,800              |

## Buildings

<table><thead><tr><th width="147">Building</th><th width="177">Image</th><th>Description</th></tr></thead><tbody><tr><td>Gold mine</td><td><img src="https://934968641-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FddK5n8mDIAsaa4AGx8yd%2Fuploads%2FNngLu1CIlFtls9HazNiv%2Fb_mine.png?alt=media&#x26;token=beb51652-2b43-4f38-9974-812628d2c62a" alt="" data-size="original"></td><td>Gives 300 gold per day</td></tr><tr><td>Barrack</td><td><img src="https://934968641-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FddK5n8mDIAsaa4AGx8yd%2Fuploads%2F3fB1wRMjHyX82UFKOVXU%2Fb_barrack.png?alt=media&#x26;token=c1c69f1d-6874-49ac-af14-f5642a8e8f3e" alt="" data-size="original"></td><td>Allow to hire units. New units appear here every week after capture</td></tr><tr><td>Shrine of Attack</td><td><img src="https://934968641-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FddK5n8mDIAsaa4AGx8yd%2Fuploads%2F5NrmhSD5LLFhWXuaRNr5%2Fshrine-atk.png?alt=media&#x26;token=02206353-64e0-4156-ae5a-3c11bba89d1e" alt="" data-size="original"></td><td>Permanently boosts the hero's Attack by 1 </td></tr><tr><td>Shrine of Defense</td><td><img src="https://934968641-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FddK5n8mDIAsaa4AGx8yd%2Fuploads%2FIVKoIy6U0gj9THfQULWZ%2Fshrine-def.png?alt=media&#x26;token=6f994d61-0d83-4f71-8cac-057fc76a66dd" alt="" data-size="original"></td><td>Permanently boosts the hero's Defense by 1 </td></tr><tr><td>Shrine of Speed</td><td><img src="https://934968641-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FddK5n8mDIAsaa4AGx8yd%2Fuploads%2FLLgDbt7BXlCrsrkmQS1t%2Fshrine-speed.png?alt=media&#x26;token=2401846e-71e0-49ee-9c7e-0e1273d86ca9" alt="" data-size="original"></td><td>Permanently boosts the hero's Speed by 1 </td></tr><tr><td>Boss castle</td><td><img src="https://934968641-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FddK5n8mDIAsaa4AGx8yd%2Fuploads%2FEDkdTHyiQwlk1zGp74a5%2Fb_castle.png?alt=media&#x26;token=ad12574f-f099-4dc9-b4aa-d4850b974892" alt="" data-size="original"></td><td>Defeat the Boss to win the game</td></tr></tbody></table>

## Win vs Lose

To **win** the scenario, you need to fulfill a specific condition, typically defeating the Bone Dragon - the strongest enemy on the map. However, other victory conditions are also possible:

* Defeat a certain number of required enemies
* Capture a certain number of required buildings
* Accumulate a certain amount of gold

If you lose in any of the battles (lose your entire army), you **lose**.&#x20;

You can change your nick on the leaderboard and start a new game in the PROFILE tab.

## Score computation

* For each battle won, you earn points equal to the power of the defeated army.&#x20;
* Each map also has a time limit for completion, usually 60 or 70 days. If you complete the map faster, you will receive 1000 points for each day remaining before the deadline.

## Seasons

The life of the Force Prime Heroes game is divided into seasons. Each season includes:

* Playable maps
* Tournaments
* Season Points Competition
* Prize Pool

Here are the structure of the current season:

* 17 playable maps, unlocked progressively
  * 5 campaign maps
  * 12 tournament maps
* week-long tournaments starting every Wednesday
* 2-hour blitz tournament starting every Monday and Thursday
* a prize pool of 1000 STRK tokens distributed at the end of the season

There are three ways to earn Season Points:

1. Participate in map tournaments. Weekly tournaments start every Tuesday, and blitz tournaments take place every Monday and Thursday at 15:00 UTC.
2. Improve your high score on each tournament map. For every 3,000 score above 12,000, you will receive an additional 10 Season Points. So 12,000 score gets you 10 points, 15,000 gets you 20 points, 18,000 gets you 30 points, etc.
3. Complete campaign maps and fulfill special tasks on them. Each campaign map allows you to earn up to 150 Season Points.

#### Season Points for weekly tournaments

| Place | Season Points |
| ----- | ------------- |
| 1     | 500           |
| 2     | 300           |
| 3     | 200           |
| 4-5   | 100           |
| 6-10  | 50            |
| 11-15 | 30            |
| 16-20 | 20            |

#### Season Points for blitz tournaments

| Place | Season Points |
| ----- | ------------- |
| 1     | 250           |
| 2     | 150           |
| 3     | 100           |
| 4-5   | 50            |

#### Season Points for personal high score on tournament maps

| Highscore       | Season Points |
| --------------- | ------------- |
| 12,000 - 14,999 | 10            |
| 15,000 - 17,999 | 20            |
| 18,000 - 20,999 | 30            |
| 21,000 - 23,999 | 40            |
| 24,000 - 26,999 | 50            |
| 27,000 - 29,999 | 60            |
| 30,000 - 32,999 | 70            |
| 33,000 - 35,999 | 80            |
| 36,000 - 38,999 | 90            |
| 39,000 +        | 100           |

#### Season Points for campaign maps

| Task                             | Season Points |
| -------------------------------- | ------------- |
| Basic map completion             | 50            |
| Completion with special tasks #1 | 50            |
| Completion with special tasks #2 | 50            |

## Gameplay Roadmap

We are constantly developing the game; stay tuned for updates. What we are planning to do:

* Artifacts. The player will be able to procure various artifacts that will influence battles and their economic development.
* Hero Secondary Skills. As the hero levels up, players will be able to choose and improve his secondary skills, providing a vast variety of builds.
* The Castle. It will be possible to construct and upgrade buildings within it. Buildings can be economic or barracks. Economic buildings will increase the player's daily income. And in the barracks, the player will be able to recruit units.
* Secondary resources and resource mines. Secondary resources will be required for the development of the castle and the recruitment of units.
* Units - upgrade. Each unit will receive one or more upgrade levels, which will affect their stats.
* Units - special abilities. Each unit will receive its unique properties that will introduce significant variety to the battles.
* Magic. The player's hero will gain the ability to learn and use various magical spells in battle and on the map.
* Additional heroes. The player will have the opportunity to purchase additional heroes in the castle.
* Enhanced combat system. Players will independently control units during battle.
* AI opponents. The player will have the opportunity to play against bots.
* PvP. The player will have the opportunity to play against other players.
* Map Editor. Players will be able to create and upload their own maps.


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