Force Prime Heroes
  • How to play
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On this page
  • Control
  • Days and Weeks
  • Movement on the map
  • Gold
  • Units
  • Enemy units
  • Combat system
  • Hero characteristics
  • Heroes
  • Hero Level-Up
  • Buildings
  • Win vs Lose
  • Score computation
  • Seasons
  • Gameplay Roadmap

How to play

Force Prime Heroes is a fully on-chain game inspired by the Heroes of Might and Magic series. You need to explore the map with your hero, grow your army, defeat enemies, and kill the Bone Dragon or other bosses to win the map scenario. As part of the playtest, you will see about 10% of the final gameplay. Stay tuned for updates!

In the current version we use simplified combat system that automatically calculates the casualties. Despite its simplicity, it's also inspired by the HoMM game experience, so here are some general tips to succeed:

  • To reduce your casualties, have a bigger army

  • Hire ranged units to avoid casualties in battles against weak enemies

  • Don't attack enemies that are too strong

Control

  • Move the hero using the arrow keys or WASD keys

  • To interact with a building, bring the hero right up to it and press the arrow key again towards the building

  • Use drag and drop to scroll the map

Days and Weeks

One of the key elements of the game is the number of turns you make. In our game, they are known as "DAYS" and "WEEKS".

With the start of each new DAY:

  • Your movement points are restored

  • You receive your base income (100 per day + wealth bonus) and income from all owned properties

With the start of each new WEEK:

  • New units are appearing in all your buildings

The number of days it takes you to complete the map affects your final score (1000 points for each day less than the map limit). As soon as you run out of movement points, the day automatically starts over. However, you can manually begin a new day by pressing the "Next Day" button. For instance, you might want to do this to gain extra income and buy more units before embarking on an extended campaign.

Movement on the map

Every day you receive 200 movement points. Moving one square costs 10 points.

Each point of the hero's Speed increases the daily movement points by 20.

Gold

Gold is the primary in-game resource that can be spent on hiring units.

There are multiple ways to acquire gold:

Source
Gold

Base income

100 per day

Income from wealth characteristic

100 * Wealth per day

Mine

300 per day

Chest

1000 one-time

Units

You can hire troops in barracks (unit towers). In each tower, there is a different type of unit.

Unit
Icon
Type
Atk
HP
Power
Cost
Weekly spawn

Centaur

Melee

3
12
6
150
16

Dwarf

Ranged

5
20
10
250
12

Crusader

Melee

4
36
12
350
12

Monk

Ranged

12
27
18
500
8

Angel

Melee

15
60
30
800
5

Enemy units

Unit
Icon
Type
Atk
HP
Power

Young Ent

Melee

2

8

4

Skeleton Mage

Ranged

2

8

4

Fire Elemental

Melee

3

12

6

Zombie

Melee

5

20

10

Ent

Melee

4

25

10

Genie

Ranged

5

20

10

Vampire

Melee

6

24

12

Cyclops

Ranged

10

40

20

Minotaur

Melee

12

48

24

Necromancer

Melee

16

36

24

Fire Witch

Ranged

16

36

24

Fairy Dragon

Melee

20

80

40

Titan

Ranged

20

80

40

Death

Melee

25

100

50

Devil

Melee

50

200

100

Bone Dragon

Melee

250

1000

500

Combat system

  • In the first phase of combat, ranged units on both sides deal damage based on their total Atk. Damage is distributed equally among unit stacks in the enemy army and inflicts casualties based on target's HP.

  • In the second phase of combat, the total Power of the armies is calculated and compared. If your Power is lower, you will lose; otherwise, you will win, but your army will suffer casualties. The percentage of dead units is calculated using the following formula:

  • Casualties in all phases of combat are rounded down to the nearest whole number.

Hero characteristics

Attack - each 1 point of the hero's attack increases Atk of all unit stacks by 8%

Defense - each 1 point of the hero's defense increases HP of all unit stacks by 10%

Speed - each 1 point of the hero's speed increases the daily movement points by 20

Wealth - each 1 point of the hero's wealth gives 100 gold daily

Note: Since unit stacks power is calculated as the geometric mean of Atk and HP, it is affected by both the hero's Attack and Defense

Heroes

The player can select one of the heroes before starting the map. The heroes differ from each other in starting characteristics and armies.

Hero Table

Hero
Atk
Def
Spd
Wlth
Starting Army

2

0

1

2

5 Centaurs, 5 Dwarves, 1 Crusader

1

1

0

3

8 Centaurs, 4 Dwarves, 2 Crusaders

1

2

1

1

6 Centaurs, 5 Dwarves, 2 Crusaders

2

3

0

0

5 Centaurs, 4 Dwarves, 5 Crusaders

3

1

1

0

2 Centaurs, 8 Dwarves, 1 Crusader

0

2

1

2

10 Centaurs, 2 Dwarves, 2 Crusaders

1

0

3

1

8 Centaurs, 2 Dwarves, 1 Monk

1

1

2

1

6 Centaurs, 1 Crusader, 1 Monk

2

0

2

1

7 Centaurs, 3 Dwarves, 2 Monk

Hero Level-Up

For each battle won, the hero gains experience equal to the power of the defeated army. As the hero accumulates experience, they gain new levels, and with each level-up, one of the four characteristics can be increased.

Experience Table

Level
Experience required

2

300

3

700

4

1,200

5

1,800

6

2,500

7

3,300

8

4,200

9

5,200

10

6,300

11

7,500

12

8,800

13

10,200

14

11,700

15

13,300

16

15,000

17

16,800

18

18,700

19

20,700

20

22,800

21

25,000

22

27,300

23

29,700

24

32,200

25

34,800

Buildings

Building
Image
Description

Gold mine

Gives 300 gold per day

Barrack

Allow to hire units. New units appear here every week after capture

Shrine of Attack

Permanently boosts the hero's Attack by 1

Shrine of Defense

Permanently boosts the hero's Defense by 1

Shrine of Speed

Permanently boosts the hero's Speed by 1

Boss castle

Defeat the Boss to win the game

Win vs Lose

To win the scenario, you need to fulfill a specific condition, typically defeating the Bone Dragon - the strongest enemy on the map. However, other victory conditions are also possible:

  • Defeat a certain number of required enemies

  • Capture a certain number of required buildings

  • Accumulate a certain amount of gold

If you lose in any of the battles (lose your entire army), you lose.

You can change your nick on the leaderboard and start a new game in the PROFILE tab.

Score computation

  • For each battle won, you earn points equal to the power of the defeated army.

  • Each map also has a time limit for completion, usually 60 or 70 days. If you complete the map faster, you will receive 1000 points for each day remaining before the deadline.

Seasons

The life of the Force Prime Heroes game is divided into seasons. Each season includes:

  • Playable maps

  • Tournaments

  • Season Points Competition

  • Prize Pool

Here are the structure of the current season:

  • 17 playable maps, unlocked progressively

    • 5 campaign maps

    • 12 tournament maps

  • week-long tournaments starting every Wednesday

  • 2-hour blitz tournament starting every Monday and Thursday

  • a prize pool of 1000 STRK tokens distributed at the end of the season

There are three ways to earn Season Points:

  1. Participate in map tournaments. Weekly tournaments start every Tuesday, and blitz tournaments take place every Monday and Thursday at 15:00 UTC.

  2. Improve your high score on each tournament map. For every 3,000 score above 12,000, you will receive an additional 10 Season Points. So 12,000 score gets you 10 points, 15,000 gets you 20 points, 18,000 gets you 30 points, etc.

  3. Complete campaign maps and fulfill special tasks on them. Each campaign map allows you to earn up to 150 Season Points.

Season Points for weekly tournaments

Place
Season Points

1

500

2

300

3

200

4-5

100

6-10

50

11-15

30

16-20

20

Season Points for blitz tournaments

Place
Season Points

1

250

2

150

3

100

4-5

50

Season Points for personal high score on tournament maps

Highscore
Season Points

12,000 - 14,999

10

15,000 - 17,999

20

18,000 - 20,999

30

21,000 - 23,999

40

24,000 - 26,999

50

27,000 - 29,999

60

30,000 - 32,999

70

33,000 - 35,999

80

36,000 - 38,999

90

39,000 +

100

Season Points for campaign maps

Task
Season Points

Basic map completion

50

Completion with special tasks #1

50

Completion with special tasks #2

50

Gameplay Roadmap

We are constantly developing the game; stay tuned for updates. What we are planning to do:

  • Artifacts. The player will be able to procure various artifacts that will influence battles and their economic development.

  • Hero Secondary Skills. As the hero levels up, players will be able to choose and improve his secondary skills, providing a vast variety of builds.

  • The Castle. It will be possible to construct and upgrade buildings within it. Buildings can be economic or barracks. Economic buildings will increase the player's daily income. And in the barracks, the player will be able to recruit units.

  • Secondary resources and resource mines. Secondary resources will be required for the development of the castle and the recruitment of units.

  • Units - upgrade. Each unit will receive one or more upgrade levels, which will affect their stats.

  • Units - special abilities. Each unit will receive its unique properties that will introduce significant variety to the battles.

  • Magic. The player's hero will gain the ability to learn and use various magical spells in battle and on the map.

  • Additional heroes. The player will have the opportunity to purchase additional heroes in the castle.

  • Enhanced combat system. Players will independently control units during battle.

  • AI opponents. The player will have the opportunity to play against bots.

  • PvP. The player will have the opportunity to play against other players.

  • Map Editor. Players will be able to create and upload their own maps.

Last updated 1 month ago

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